PT NIKREUH CREATIVE STUDIO
Billing that bills. Links that sell. Games that ship.
An Indonesian software studio running three products out of one workshop: QRNet for internet providers, QRLink for online shops, and original games made in house.
THE STUDIO
Own the product.
Operate the product.
We build systems that have to keep working after launch day.
Every product here starts from an operating problem someone meets every month: an unpaid invoice that has to turn into a disconnection, a shop that needs to be one tap away from a buyer, a game that has to hold its frame budget on a mid-range phone. It ends as a system that is maintained, not merely delivered.
So the studio runs in two directions. Our own products carry their roadmap, support, and uptime. Studio work brings the same discipline to someone else's system — scoped against how the business actually runs, shipped in increments, then operated with the team that inherits it.
BACKEND OF OPERATIONS
Product engineering
Billing engines, RADIUS and network integrations, APIs, admin tooling.
MONEY IN, MONEY OUT
Payments
QRIS, virtual accounts and e-wallets wired into a reconciliation trail.
WHAT CUSTOMERS TOUCH
Interfaces
Customer portals, mobile-first checkout flows, staff dashboards.
PLAYABLE WORK
Game production
Original titles from concept to store build, produced by a small team.
QRNet
ISP SMART BILLING SYSTEMThe billing and operations layer for an internet provider. Customers, packages, invoices, payments and the network enforcement that ties them together — one system instead of a spreadsheet, a router console and a WhatsApp thread.
- AUTH
- PPPoE, Hotspot, RADIUS
- BILLING
- Monthly cycle, prorated, multi-tariff
- PAYMENT
- QRIS, virtual account, e-wallet
- ENFORCEMENT
- Auto isolir on due date, auto restore on payment
- CUSTOMER
- Self-service portal, invoice and reminders on WhatsApp
- DEPLOY
- Cloud or on-premise, per NOC
INVOICE CYCLE 2026 — PAID / DUE / UPCOMING
yourshop.qrlink.id
PRINTED ONCE — ON THE PACKAGING,
THE RECEIPT AND THE STOREFRONT
- Catalogue page
- Checkout link
- WhatsApp order
- Marketplace store
QRLink
QUICK LINK FOR SHOPS & E-COMMERCEOne link and one code for a shop that sells in more than one place. Point it at a catalogue, a checkout, a WhatsApp order or a marketplace store — and change where it lands without reprinting a thing.
- LINK
- Branded short slug with a matching QR
- TARGETS
- Catalogue, checkout, WhatsApp, marketplace store
- PLACEMENT
- Bio page, receipt, packaging, storefront sticker
- EDITING
- Swap the destination, keep the printed code
- INSIGHT
- Scans by day, by source, by device
- SETUP
- Works from a browser, nothing to install
Nikreuh Games
ORIGINAL GAME PRODUCTIONThe third bench in the workshop. Small-team production of original games — from a concept and a playable slice through to a store build. Because the studio already runs live products, a launch is treated as a start date, not a finish line.
- WORK
- Original titles, produced in house
- STAGES
- Concept → playable slice → production → launch
- PLATFORMS
- PC and mobile builds
- CRAFT
- Design, code and art direction under one roof
- TARGET
- 60 fps on a mid-range Android phone
- AFTER LAUNCH
- Patches, content updates, live operations
- Input
- 1.1 ms
- Simulation
- 4.2 ms
- Render
- 8.4 ms
- Present
- 3.0 ms
PCANDROIDIOS
HOW AN ENGAGEMENT RUNS
Four stages — and the last one has no end date.
A billing system does not get to stop for a quarter. The sequence below is built around that fact.
- 01
Scope
1–2 WEEKS
We map how the business actually collects, delivers and chases before drawing a single screen.
- 02
Build
2-WEEK INCREMENTS
Working software every increment, on a staging environment your team can open from day one.
- 03
Deploy
MIGRATION + TRAINING
Data brought across, staff trained, the old way kept running alongside until the new one earns trust.
- 04
Operate
ONGOING
Monitoring, updates and support. The stage with no end date, and the reason the first three stay honest.
WORK WITH THE STUDIO
Tell us what your system has to do every month.
Whether it is an ISP outgrowing its spreadsheets, a shop that needs one link to sell everywhere, or a game that needs producing — start with the operating problem.
- LEGAL NAME
- PT Nikreuh Creative Studio
- LEGAL FORM
- Perseroan Terbatas
- PHONE / WHATSAPP
- +62 851 5697 4846
- OFFICE
- Dusun Licin No. 41, RT 004 / RW 002
Licin, Cimalaka, Kabupaten Sumedang
Jawa Barat 45353, Indonesia - ONLINE
- nikreuh.id · qrnet.id · qrlink.id